Leveling Up: Exploring Figma Interactions Through Battle Pass Design
- Tejas Pawar
- Jun 5
- 1 min read

“A battle pass is a seasonal reward system where players earn in-game cosmetics by completing challenges, with a free and a paid premium track. It's company favorite because it drives predictable recurring revenue, boosts player retention through time-limited goals, and fairly monetizes a broad audience, all while avoiding the backlash and regulatory risk of loot boxes.
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Duration:
2 days
Team member:
Tejas Pawar
Software:
Figma I Jitter
Task:
“Design an engaging, clear, and functional Battle Pass UI/UX from a detailed game spec, including key screens, flows, icons, and animations, culminating in a polished playable prototype”
Context
● Design a seasonal Battle Pass UI for a 90-day progression system with 100 tiers in Free and Premium tracks, plus an additional 50 tiers for Premium+.
● Players earn Battle Pass XP through missions and gameplay to unlock rewards.


